![katana zero tvtropes katana zero tvtropes](https://static.tvtropes.org/pmwiki/pub/images/ffeb86c8_e019_4768_be26_564b3017663d.png)
He's a work(-loving) person who takes pride in "finishing up" things to a satisfying level once a job has been requested, no matter the other party, no matter the details.
![katana zero tvtropes katana zero tvtropes](https://static.tvtropes.org/pmwiki/pub/images/duffbeer.png)
…Or, if this young man of the vessel fulfilled his life until the old age, he would have a character like this. This is the character of Muramasa himself, but it's also the character of the body that became the vessel. He tends to be thought of as a cold person at first sight,īut he's incredibly caring once one tries keeping him company. It can't be said he's amiable as a flattery. His outer appearance when manifested is that of a tough young adult,īut his mentality is rather closer to his later years.Ī vigorous and resolute personality without any future trouble. "Huh? There's nothing mysterious or strange!Īs long as I can do a job I'm satisfied with that's fine!"Īn old man who dedicated his lifetime to making katana. His interior, his truth, by any chance――― He appears at "Tournament of the Seven Blade-Master Heroic Spirits" as a Heroic Spirit dispatched by the Counter Force, and in the bleached Earth as a Heroic Spirit summoned by the "Alien God". For this reason, the Muramasa from the years of Bunki has been made the founder in the original work) (There are also documents from the Edo period that make a Muramasa from the Jōji era the founder and talk of three generations continuing until the Ōei era, but the oldest sword making by the Muramasa school that has been confirmed is from the first year of the Bunki era. He is said to be the founder of the swordsmith school which made the sharpest katana in the Sengoku era. As almost any enemy attack results in your instant death you have to be very precise about everything you do and while certain randomised elements mean you can’t just learn a stage by rote you definitely need to plan for every eventuality.His title by the time of the Bunki era is Uemon-no-jō.
KATANA ZERO TVTROPES SERIES
What this means in gameplay terms is that you get infinite chances to navigate the series of side-scrolling stages and every time you die it’s put down as simply a planned attempt that you realise won’t work out. Your character is an assassin, one with the very useful ability to be able to see into the future.
![katana zero tvtropes katana zero tvtropes](https://static.tvtropes.org/pmwiki/pub/images/silent_war_combat_clairvoyance.png)
![katana zero tvtropes katana zero tvtropes](https://static.tvtropes.org/pmwiki/pub/images/rsz_wtwep83.png)
Which is a lot more serious a backstory than you might expect for a game filled with brightly-coloured sprites and endless OTT violence. Katana Zero takes place sometime after a disastrous war, with your character suffering from guilt and post-traumatic stress in a city plagued by crime and homelessness. Actually, the idea of a talking to a psychiatrist has come up in a number of survival horror games, most notably Silent Hill: Shattered Memories, but here it’s used less for psychological profiling and more to underpin the game’s unusual story.